How To Play Flames Of War

How To Play Flames Of War

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How To Play Flames Of War Free

Jan 09, 2019  Let’s Play: Flames Of War – Ghost Panzers VS Red Banner Comment To Win January 9, 2019 by johnlyons. Freddy from Battlefront Miniatures joins John in the studio to try his hand at beating John in some Flames of War! Someone has made a big mistake, however, as they've put John in command of the Ghost Panzers and a regiment of Tiger tanks. Jun 29, 2016  Poltava - flames of war video slot review. Epic battle slot from ELK Studios.After being in Mexico and Hollywood with Taco Brothers and Bloopers game provider decided to build a volatile slot with a dramatic scenery. Poltava is the battle where the.

Flames of War is a small scale miniature ruleset covering WW2 battles between company sized formations in the european theatre. Physically the basic rules are large and well written. The rules are simple and are focused at providing a game (remember this) that you and another 3D warrior can complete in 90-180 minutes. Troops are based either as individual vehicles or guns, or 4-5 men per base. The lists show you how to build a company of Infantry, Mechanised, or Armoured troops to lay down on the table and duel with your opponents company. You can also allocate Divisional and Corps assets (Artillery, Anti-Air, Anti-Tank, etc) to support your troops but these are limited in scope. Also possible is Air support which comes in varying degrees of availability on a turn by turn basis.
This is simple You go-I go stuff. Movement is basically by platoon. If troops don't stay with their platoon commander they can't move independently (except back towards same) However they can shoot. This leads to some interesting tactical decisions without much complexity.
The turns consist of MOVE-SHOOT-ASSUALT
Troops who move usually are able to shoot less than those that don't. Add to this that immobile troops can dig in or occupy terrain and there is a large tactical advantage to being the defender. This is counterbalanced by there being no 'snap-fire' in the ruleset, meaning that enemy troops can rush from cover to cover without you getting a shot at them depending on the table you have set up. So a common sight to see if a slow methodical approach to an enemy position then a final rush, pouring as many dice of firepower into the enemy before attempting an assault to clear them out of your objective.
Now some interesting concepts that make Flames of War what it is.
Motivation. Basically the morale of your troops, this is used to test the mettle of your men when they attempt certain tasks (like jumping an enemy AFV), and when you have taken enough losses to send them packing Fearless troops will stick around longer than those that are Confident and much longer than those that are Reluctant.
Training. Representing the training and experience of your men, this is used to see how often your troops get hit (ie the more experienced tend not to stick out their heads as much) and how well they do certain tasks (eg. spotting for artillery, digging in, etc) Your Veterans will perform better than Trained troops who in turn out perform Conscripts.
Saves. All troops get a save when hit, the best being infantry which saves with 3+ on a d6. Saves represent the many intangibles which couldn't (and shouldn't) be represented in a game. Whether one man gets hit and they all hit the dirt, or whether the machine gun caught them walking down the middle of the street. Armoured units get a save based on their armour thickness, and whether this is their heavier frontal armour, a lucky shot to the side or rear, or the very dangerous top armour used against air attacks, artillery, and infantry assaults.
These concepts make for an interesting and fun game. There are many scenarios available now and the company you play will be suited to some and not so suited to others. Battlefront Miniatures have supported this ruleset well, both in making the miniatures, and making specific Nationality books that not only raise the variability and historical accuracy of your company but provide special rules for each nationality to add that little bit of flavour.
This is NOT an in depth simulation of WW2 combat, however it does provide a reasonable and playable representation of same. The amount of things that annoy me in the system are far outweighed by the lack of fiddly bits that the simplistic platoon based rules provides. The design team has responded to perceived flaws quickly and have fixed those most egregious. The lack of rules to argue about has also led to less angst when playing at competition.
I can recommend this game to those that want a game that finishes in a reasonable amount of time, that gives all equal points forces (yes even Italians) a chance of a win, and those that find WW2 fascinating. My rating 9

How To Play Flames Of War Youtube

How To Play Flames Of War
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How To Play Flames Of War

  • [+] Dice rolls